![]() Unlike its predecessors, Jam lacks on-board displays. The master meter can also display the level of incoming audio and the output of the preview bus. It has hardware level metering of the master bus (and ‘clip’ indicator) and convenient access to Group levels via its touch strip-based mixer. As a long-term Maschine user, I welcome the master meter’s inclusion since I’ve always found it very easy to inadvertently clip the master bus unless I’m staring at Maschine’s onscreen GUI. Jam provides a couple of conveniences previously exclusive to the full-monty (expensive) flagship controller, Maschine Studio. Naturally, there’s some doubling up of controls when using two units, but that will only be an advantage for the super-dexterous, Maschine-centric performer. Before Jam came along, users would have to flip in and out of step mode to edit sounds. For example, you might edit the parameters of a Sound using a regular Maschine controller, while simultaneously step sequencing the same sound on Jam. In tandem with a traditional Maschine controller, the two devices lock step - when changing focus to different Groups and Sounds on one controller, the other will update its status to reflect those actions. Inside the packaging is a small bracket that attaches to the underside of the unit and elevates Jam’s profile so it’s flush alongside a Maschine or Maschine Micro controller. It also comes with a full license for Maschine 2.5 and Komplete 11 Selection, making it a potential foundation product for new users to the platform.įor owners of the traditional MPC-styled Maschine family, Jam will be a natural extension. Opposite to Live’s Session view, Maschine’s Scenes are presented in columns rather than rows, consistent with the existing paradigm of Maschine. Its click-pad grid also provides rapid interaction with Maschine’s Scenes - at a glance, you can see which Patterns are active within each Group. With Jam, Maschine users now have an 8×8 grid of ‘click pads’ for a much improved step sequencing experience that can double as a means for playing melodic parts. Maschine Jam (I’ll refer to it as ‘Jam’ henceforth) is the newest iteration of this lineage, and it addresses an alternative approach to the original MPC-inspired Maschine concept, one which will be familiar to users of Push/APC/Launchpad with Ableton’s Live. Thanks to its 4×4 grid of super-sensitive drum-pads and built-in graphic displays, it offered the same hands-on approach to composition and performance enjoyed by Akai MPC users without being shackled to a preset amount of hardware processing power. Please see this article if your device is still not recognized.įor more info on using Controller Editor with your NI hardware, please refer to the Quick Start chapter of the Controller Editor manual.When Maschine was originally released back in 2008, it was a game changer without peer the first virtual instrument to successfully integrate a dedicated control surface while retaining the benefit of using your computer as its ‘brain’. Note: If your device is not displayed, select it from the device menu on the top-left. Your NI controller should automatically be recognized. Windows: C: > Program Files > Native Instruments > Controller Editor ![]() MacOS: Macintosh HD > Applications > Native Instruments > Controller Editor Launch the Controller Editor software from this location on your computer:. ![]() Please see this article for details on switching your NI controller to MIDI mode. Connect your NI device and set it to MIDI mode.Please see this article for more details.Ĭontroller Editor is not needed if you're not using Native Instruments hardware.įirst Steps with your NI Hardware and Controller Editor Controller Editor is needed to customize MIDI control assignments and templates for some NI hardware devices.Ĭontroller Editor is not needed for KOMPLETE KONTROL A-SERIES, M32, and S-SERIES MK2 keyboards and TRAKTOR KONTROL S2/S4 MK3 and S3. ![]()
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