![]() ![]() It seems that the Divide may be the loneliest place in the Fallout universe since there is essentially no life to it. Because of the way the story wraps up there is also a feeling of not needing or wanting to go back as well. ![]() Even while doing the main quest there is barely anything to do except keep moving to your destination. Like Operation Anchorage in Fallout 3, there really isn’t much to go back to once you complete the main quest. The Tunnelers however were “born when the bombs fell” and like I said earlier, are extremely tough. With the Marked Men the true power of the Divide is shown as it’s turned NCR and Legion troops who are sworn enemies and turned them into allies to fight everything the Divide could throw at them. The Marked Men in general are a nod to the original designs for the ghouls of Fallout 1 when they were called “Bloodmen”. Surprisingly they look like Red Skull from Captain America and are pretty much held together by the vast radiation in the area. You are told by Ulysses that the Divide has ripped nearly everything away from them including their own flesh. They are humans who have been exposed to the dangerous environment of the Divide. The Marked Men on the other hand, are completely different. They look like Silurians (Doctor Who) but they maneuver and attack like the trogs from The Pitt. It’s said that this new threat will soon emerge in the Mojave and tear a line of death along it. ![]() Unlike other enemies they come from below hence the name “Tunneler”. In fact the first thing of them you see is one of them killing a deathclaw, considered to be one of if not the toughest mutant in the wasteland. The tunnelers are described as vicious creatures who can tear about anything. The two new enemies being introduced in Lonesome Road are the Tunnelers and Marked Men. Both of these are mainly meant to scare off the enemies you encounter and buy yourself some time to get your bearings. A couple uniques that are a welcome relief are the Flare Gun and Flashbang. The “Arc Welder” works like a lightning variant of the Flamer and can come in handy when exploring the dangerous Divide. ![]() The Plasma defender is a unique mix of “That Gun” and a plasma pistol and can make a real dent in foes if they aren’t careful. The new shoulder mounted minigun makes decimating your enemies short ranged or long extremely fun and easy. Ranging from a simple Laser Detonator to a powerful rocket launcher titled “Red Glare”. Like previous DLC’s you can find new weapons in The Divide and they are quite fun. Unlike previous DLC’s your dialogue choices have weight to them and what you think is the right thing to say is quite the opposite. This form of communication makes you feel sorry for everything the little robot has been through, and once you near the end are forced with a decision that is a really difficult one.ĭepending on your alliances in the main quest you can make major changes to the Mojave and the outlying areas. Despite ED-E being an eyebot only capable of bleeps and bloops he plays audio logs at different points in the story. Rather, a clone of him that has been through a lot since his early days with the Enclave. Along the way you are re-introduced to ED-E. This is a satisfying reveal since they’ve been teasing Ulysses since before the DLC’s even came out. You find out many things about Ulysses including his origins, his allegiances, and even his connection to you. You must trek to the treacherous “Divide” where you encounter the original Courier who was supposed to deliver the Platinum Chip but refused, insisting the player take the job. The real draw of Lonesome Road is the story. Lonesome Road will finally answer the many questions regarding Ulysses and what plans he holds in store for both you, and the Mojave.ĭoes the final chapter of New Vegas soar higher than ever before or does it sink below the boiling oceans? Read on and you shall find the answer you’re looking for. The final downloadable content for Fallout: New Vegas is out and it is a fitting end for the Vegas themed game. ![]()
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